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Wayfinding is the practice of orienting and navigating unfamiliar or unmarked terrain. Originally developed for physical spaces – cities, airports, parks, buildings – it describes how people locate themselves, determine where they’re headed, and find a route to get there. It has three parts: orientation (locate and confirm current position), navigation (locate and confirm future position), and routefinding (choose and travel a route from among options, re-locating and re-confirming as you go).

Wayfinding is the organizing metaphor for this framework because collaboration and conflict are genuinely unfamiliar terrain – not problems with known solutions, but systems requiring orientation, navigation, and continuous routefinding. You don’t handle them better by following turn-by-turn directions, as if a collaboration or conflict GPS could get you there. You handle them better by continuously knowing where you are in them, where you’re headed, and how to find your way while the terrain changes – which it always does.

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